Description
The iPhone 6 is rumored to have a screen resolution of 1704 x 960, [as referenced here.](
http://9to5mac.com/2014/05/14/likely-iphone-6-with-sharper-larger-1704-x-960-resolution-screen-in-testing/)
Building KitchenSink to a resizable simulator works fine ( as of now, opening the generated Xcode project in the build folder and launching the app using Xcode 6 beta 5).
However, the simulator cannot be resized higher than it's default values, 1024 x 768, only made smaller.
This prevents the developer from simulating the soon to be released iPhone 6 screen resolution.
This would be a Apple Bug. We actually don't do anything in particular to control the Simulator Size.
Closing ticket as the issue is not our bug.