Expected Behavior
When we launch an app on iOs 5.0.1, the launch screen disappear after few seconds.
Actual Behavior
The app freeze on launching. When we build with the new SDK (1.8.0.1 RC3) the app freeze on device like on iOs 5.0.1. Apple rejected my app for this reason. Indeed since the new build my app freeze.
Steps to Reproduce
Work fine on simulator.
* Create a new app
* build it with Titanium 1.8.0.1 RC3
* install on iOs 5.0.1 iPad
* the app hang on launching
Logs
See attached
Community Discussion
[Titanium 1.8.0.1 RC2 on iOS: Freeze on splash screen](
http://developer.appcelerator.com/question/129663/titanium-1801-rc2-on-ios-freeze-on-splash-screen)
This issue is obviously important, but I cannot accept the ticket until it is complete. Please add the environment information, your logs and anything else that is relevant and described in the [JIRA Ticket Checklist](https://wiki.appcelerator.org/display/guides/How+to+Submit+a+Bug+Report#HowtoSubmitaBugReport-JIRATicketChecklist). I will close this for now. Please reopen it once it the above is done, and I will immediately notify our engineering team. Thank you
Tested bug as described, with app configurations: * iPhone / iPad * iPhone * iPad Project was cleaned between each build and app was removed from iTunes.
Closing bug. Was not able to reproduce on the following environment: Titanium Studio, build: 1.0.7.201112281340 SDK build: 1.8.0.1 live (githash=fbdc96f) OS: Snow Leopard (10.6.8) xcode: 4.2 Devices: * iphone 4S Verison (5.0.1), iphone (4.3.5) * ipad 2 (5.0.1), ipad 1st Gen (4.3.5) * ipod (5), ipod (4.3.5)
Wilson, I would request that you reconsider. I have experienced the same issue ... it is a real issue. * Titanium Studio 1.0.7.201112281340 * SDK Build 1.8.0.1 * OS: Snow Leopard (10.6.8) * xcode 4.2 * iPad 1 (5.0.1) * iPhone 3 (5.0.1) What can I do to help you reproduce? App.js
Clean Project Run on Device
Tim Alosi is right. If someone wants to solve this and cannot repoduce, you may access my laptop via TeamViewer if that helps solving the problem. Everything to get this bug gone.
I had a similar issue, it turned out that it was actually something going wrong during the build. It was something related to 32 vs 64 bit. It was fixed in a 1.9.0 CB. Check your build.log to see if you have any errors.
Frank Apap ... can you tell us what was wrong ... did a quick review of the build log ... but didn't find anything. Thanks
Frank, by 32 vs 64 bit problems, do you mean the following lines in the build.log : sh: /Library/Application Support/Titanium/mobilesdk/osx/1.8.0.1/iphone/titanium_prep: Bad CPU type in executable BTW the problem is fixed in 1.9cb but the 1.9cb sdk is unstable.
Hi GUYS, I had a similar problem, then I fixed as: update Mobile SDK "mobilesdk-1.8.0.v20111010114849-osx.zip" in "Brach-5062" combo box in master page download: http://builds.appcelerator.com.s3.amazonaws.com/index.html. Could you download ,update that SDK, and try again.Please! Regards,