Titanium JIRA Archive
Titanium SDK/CLI (TIMOB)

[TIMOB-8809] BlackBerry: Implement UI.2DMatrix

GitHub Issuen/a
TypeNew Feature
PriorityLow
StatusClosed
ResolutionHold
Resolution Date2015-04-14T17:12:28.000+0000
Affected Version/sn/a
Fix Version/sn/a
ComponentsBlackBerry
Labelsnotable
ReporterFrancois Boisvert
AssigneePedro Enrique
Created2012-04-20T09:40:48.000+0000
Updated2017-03-13T21:12:55.000+0000

Description

The 2D Matrix is an object for holding values for an affine transformation matrix. A 2D matrix is used to rotate, scale, translate, or skew the objects in a two-dimensional space. A 2D affine transformation can be represented by a 3 by 3 matrix: a b 0 c d 0 tx ty 1 The third column is constant (0,0,1). In iOS, this maps to CGAffineTransform, but is rather primitive in 2D and 3D graphics. If using OpenGL, consider http://stackoverflow.com/questions/6971898/2d-matrix-to-3d-matrix

Comments

  1. Tatyana Petrenko 2012-05-24

    sz: For release one the Foreign window/ OpenGL would be the way to go
  2. Ingo Muschenetz 2015-04-14

    Placing these items on hold for the moment based on community interest.
  3. Lee Morris 2017-03-13

    Closing ticket as BlackBerry is no longer supported.

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