[ALOY-1260] Windowsphone not in platforms list in manifest.json
GitHub Issue | n/a |
---|---|
Type | Bug |
Priority | Medium |
Status | Closed |
Resolution | Fixed |
Resolution Date | 2015-04-13T17:39:53.000+0000 |
Affected Version/s | Alloy 1.6.0 |
Fix Version/s | Alloy 1.6.0 |
Components | n/a |
Labels | qe-4.0.0 |
Reporter | Eric Wieber |
Assignee | Feon Sua Xin Miao |
Created | 2015-04-03T18:26:39.000+0000 |
Updated | 2015-04-20T21:15:56.000+0000 |
Description
The manifest.json in the SDK is missing windowsphone (or windows) from the platforms array. This is causing windowsphone assets to be in a default alloy project on Mac, as well as windowsphone assets to be included in a packaged APK, on Mac. File is:Titanium/mobilesdk/osx/4.0.0.Beta2/manifest.json
*Steps to reproduce issue*:
1. Open Studio
2. Create a new project (default Alloy template)
3. Package the project for Android store
4. Navigate to the APK and rename it to a .zip file
5. Extract the zip
*Actual Results*:
2. Notice that there is a windowsphone folder/assets in the app/assets
folder
5. Notice that there are windowsphone assets in /assets/Resources
of the extracted APK
*Expected Results*:
There should not be windowsphone resources in the project or APK
Attachments
File | Date | Size |
---|---|---|
Screen Shot 2015-04-03 at 11.06.43 AM.png | 2015-04-03T18:26:39.000+0000 | 162111 |
Screen Shot 2015-04-03 at 11.20.17 AM.png | 2015-04-03T18:26:39.000+0000 | 37172 |